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I design new interaction paradigms — and ship them.
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Interaction designer and design engineer. Currently an MHCI+D candidate at the University of Washington and a Fulbright Finalist. Whether inverting a search flow now used by 59% of a campus or building a gaze-based text editor solo on visionOS, I work at the layer where the interaction is invented — and I ship it.
"Functionality without aesthetics is laziness; Aesthetics without impact is vanity."
I approach design as an architectural challenge, stripping away the superfluous to ensure that every interaction serves a systemic purpose while maintaining a precise, uncompromising aesthetic.
University of Washington, MHCI+D Capstone
Redefining high-fidelity productivity for the spatial era. Developing a novel framework for gaze-based text editing within visionOS. This research redefines the transition from 2D point-and-click legacies to a native visionOS input framework.
Developed in consultation with leading spatial computing researchers from Apple, Meta Reality Labs, and UW, I am architecting a gaze-and-gesture system that prioritizes cognitive ergonomics over skeletal imitation.